Devlog
& News

Updates from every Cosmic Desire Studios project. Newest first.

Instagram Post Automation — Vienna & Berlin
WASIST? — HEUTE LOS?Aug 19, 2026
TECHNICAL

Instagram Post Automation — Vienna & Berlin

I automated the Instagram pipeline for WASIST?: events are selected from Supabase, filtered and ranked, rendered into 3-slide carousels, and automatically published for Vienna and Berlin.

READ ENTRY
gold bar | blender model
LAST STOP RECOVERYAug 6, 2026
ART

gold bar | blender model

READ ENTRY
The Last Fortress — First Gameplay Prototype
THE LAST FORTRESSJul 16, 2026
PROTOTYPE

The Last Fortress — First Gameplay Prototype

A first look at The Last Fortress, a stylized fantasy action RPG prototype built in Unity. This early build shows exploration, sword combat, skeleton enemies, loot drops, the Klapperich questline, and the foundation for a future day-and-night fortress defense loop.

READ ENTRY
Main Menu, Bootstrap Flow and Multiplayer Debug UI
GUILD OF BAD ALIBISJul 15, 2026
PROTOTYPE

Main Menu, Bootstrap Flow and Multiplayer Debug UI

The prototype now has a proper startup flow with a main menu, a persistent bootstrap scene, host and client buttons, scene loading through Netcode, and a small multiplayer debug overlay.

READ ENTRY
Physical Interaction Systems Expanded
GUILD OF BAD ALIBISJul 14, 2026
GAMEPLAY MECHANICS

Physical Interaction Systems Expanded

Today’s update expands the physical interaction systems in Guild of Bad Alibis. Players can now carry and throw objects, use physical keycards, manually open unlocked doors, and interact with destructible walls, with character-specific strength differences between the Goblin and Ork. The focus remains on making every interaction feel tactile, readable, and driven by each character’s unique abilities.

READ ENTRY
First Co-op Systems Working
GUILD OF BAD ALIBISJul 13, 2026
PROTOTYPE / MULTIPLAYER

First Co-op Systems Working

The first playable multiplayer systems are running. Two players can join as Goblin and Ork, move independently and interact with physical objects.

READ ENTRY