PROTOTYPE / MULTIPLAYERGUILD OF BAD ALIBISJuly 13, 2026

First Co-op Systems Working

The first playable multiplayer systems are running. Two players can join as Goblin and Ork, move independently and interact with physical objects.

First Co-op Systems Working

This update focuses on the foundation of Guild of Bad Alibis. The current prototype supports a local host-client setup with two synchronized players. The Goblin and Ork already feel different in size, speed and physical strength.

The Ork can interact with heavier objects, pull physical doors with more force and break destructible walls. The Goblin is smaller, faster and designed for vents and lighter interactions.

Current systems include:

  • synchronized first-person movement
  • character-specific size and speed
  • physical carry and throw mechanics
  • object outlines
  • interaction prompts
  • physical doors
  • destructible wall prototype
  • physical keycard and reader system
  • animated treasure chest test

The focus is still on mechanics, not final visuals.

UNITYNETCODECO-OPPROTOTYPE