Behind-the-scenes updates from development. Newest first.

The prototype now has a proper startup flow with a main menu, a persistent bootstrap scene, host and client buttons, scene loading through Netcode, and a small multiplayer debug overlay.
Today’s update expands the physical interaction systems in Guild of Bad Alibis. Players can now carry and throw objects, use physical keycards, manually open unlocked doors, and interact with destructible walls, with character-specific strength differences between the Goblin and Ork. The focus remains on making every interaction feel tactile, readable, and driven by each character’s unique abilities.

The first playable multiplayer systems are running. Two players can join as Goblin and Ork, move independently and interact with physical objects.