GAMES · MAIN PROJECT
Guild of Bad Alibis — 2–4 Player Fantasy Comedy Heist Game
A first-person fantasy comedy heist game where a chaotic RPG-style crew robs modern locations through stealth, brute force, magic and mechanical sabotage.
Current prototype: 2-player Goblin + Ork foundation. Full vision: 4-player co-op crew with Goblin, Ork, Mage and Dwarf.

PITCH
Elevator Pitch
CORE FANTASY
Core Fantasy
You are part of a fantasy RPG crew in a modern heist world.
You break into banks, offices, mansions and magical security facilities. Every character can do things the others cannot. The fun comes from players needing each other while constantly making the situation worse.
HIGHLIGHT
Fantasy Crew
A classic RPG-style party thrown into modern heist missions.
HIGHLIGHT
Modern Heists
Banks, offices, security systems, vaults and escape vans.
HIGHLIGHT
Co-op Chaos
Players solve problems together, but every solution can create a new disaster.
OVERVIEW
Overview
Guild of Bad Alibis is a first-person fantasy comedy heist game built in Unity. A chaotic RPG-style crew works together to rob modern locations through stealth, brute force, magic and mechanical sabotage.
The current playable prototype focuses on the 2-player Goblin + Ork foundation. The full design is built around a 4-character co-op crew: Goblin, Ork, Mage and Dwarf, each bringing a different way to solve problems inside chaotic heist missions.
MY ROLE
My Role
I am building Guild of Bad Alibis as a gameplay-driven co-op project focused on character roles, multiplayer systems, physical interaction and short replayable heists.
DESIGN PILLARS
Design Pillars
PILLAR
Asymmetric Co-op
Every character has clear strengths, weaknesses and unique ways to solve problems.
PILLAR
Fantasy RPG Party Meets Heist
Goblin, Ork, Mage and Dwarf replace the classic clean criminal crew with chaotic fantasy logic.
PILLAR
Chaos Over Perfection
Failure should not immediately punish players. When the plan goes wrong, the game becomes funnier.
PILLAR
Physical Slapstick
Doors, safes, loot, guards, furniture and players should feel physical, readable and funny.
PILLAR
Short Replayable Heists
Runs should start quickly, escalate fast and feel different every time.
PILLAR
First-Person Comedy
Size differences, panic and physical interaction feel stronger when seen directly through the character's eyes.
THE CREW
The Crew
A chaotic fantasy RPG party built for modern heists.
CHARACTER
Goblin
INFILTRATION · VENTS · SMALL LOOT · STEALTH
Small, fast and hard to catch. The Goblin crawls through vents, steals small valuables, hides in tight spaces and reaches areas the rest of the crew cannot.
STRENGTHS
- vents and small routes
- quick stealing
- stealth and hiding
- small loot
- can be thrown by the Ork
WEAKNESSES
- cannot carry heavy objects
- weak against guards
- needs help with heavy objectives
CHARACTER
Ork
STRENGTH · HEAVY LOOT · BREAKING PATHS · RESCUE
Large, loud and unstoppable. The Ork carries heavy loot, breaks open paths, throws objects and rescues teammates when the plan collapses.
STRENGTHS
- heavy objects
- breaking doors and paths
- throwing objects or teammates
- physical chaos
- rescuing caught players
WEAKNESSES
- loud
- cannot use vents
- bad at stealth
- difficult to hide
CHARACTER
Mage
TELEKINESIS · REMOTE INTERACTION · UTILITY · CAMERA DISRUPTION
The Mage does not touch things directly. The staff does the work. He uses telekinesis to pull objects, trigger mechanisms, disturb guards and create chaotic opportunities from a distance.
STRENGTHS
- object manipulation
- remote switches
- camera disruption
- holding mechanisms
- team utility
WEAKNESSES
- weak in close range
- needs line of sight
- concentration can break
- magic can create noise or attention
CHARACTER
Dwarf
VAULTBREAKING · MACHINES · EXPLOSIVES · SECURITY SABOTAGE
The Dwarf is the crew's vaultbreaker. He cracks safes, sabotages machines, manipulates security panels and uses explosives when patience runs out.
STRENGTHS
- vaults and safes
- machines and panels
- explosives
- technical sabotage
- preparing heavy loot
WEAKNESSES
- slower movement
- no vents
- needs time to work
- explosions create risk
CORE SYSTEMS
Core Systems
SYSTEM
Asymmetric Fantasy Crew
Each character solves heist problems differently. The Goblin sneaks, the Ork breaks, the Mage manipulates and the Dwarf cracks machines and vaults.
SYSTEM
Character-Based Routes
Missions contain routes and obstacles that only certain characters can handle, such as vents, breach points, remote switches and vault mechanisms.
SYSTEM
Physical Co-op Chaos
Loot, doors, objects, guards and players react physically, creating slapstick moments where teamwork and mistakes both become part of the fun.
SYSTEM
Heist Objectives
Missions revolve around clear co-op goals: infiltrate, find access, steal valuable loot, manage security and escape before everything falls apart.
SYSTEM
Loot Pressure
Loot affects movement, risk and team decisions. Small loot favors the Goblin, heavy loot favors the Ork and special loot can require Mage or Dwarf support.
SYSTEM
Security Escalation
Cameras, guards, noise and destruction push the mission from suspicion into alarm and lockdown, forcing players to improvise.
SYSTEM
Fail-Forward Rescue
Getting caught should not instantly end the run. Players can rescue each other, recover lost loot and turn failure into comedy.
SYSTEM
Short Replayable Runs
Heists are designed to start quickly, escalate fast and feel different every time through routes, character choices and unexpected outcomes.
PROTOTYPE SYSTEMS
Prototype Systems Built
Current gameplay foundation and technical systems already tested. These support the core co-op experience rather than defining it.
MVP MISSION
MVP Mission
GAMEPLAY & MEDIA
Gameplay & Media
Gameplay clips, prototype tests and system videos will be added here as development progresses.
Co-op Movement Test
Goblin & Ork Roles
Carry & Throw System
Physical Interaction Test
Destructible Path Test
Animated Chest Test
SCREENS
Screens & Visuals
Goblin Character
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Ork Character
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Mage Character
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Dwarf Character
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Bank Mission Blockout
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Treasure Chest Animation
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Loot Objects
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Prototype Scene
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CURRENT DEVELOPMENT STATUS
Current Development Status
Guild of Bad Alibis is currently in active prototype development. The playable foundation focuses on the 2-player Goblin + Ork experience, while the full design is built for a 4-character co-op crew.
NEXT STEPS
- clean loot system
- MissionManager
- objective system
- playable Small Bank Job mission
- result screen
- Mage and Dwarf systems prepared
DEVLOG
Devlog
Follow written development updates, milestone notes and system progress for Guild of Bad Alibis.
DEVLOG ENTRY
First Co-op Systems Working
DEVLOG ENTRY
Goblin & Ork Prototype
DEVLOG ENTRY
Physical Interaction Tests
DEVLOG ENTRY
Mission System Planning
