METAVERSE / LEVEL DESIGN
Monochrome — Level Design / World Building
LEVEL DESIGN / WORLD BUILDING
A dystopian interactive world created within the wider Monochrome universe. I built and designed the playable world and level environment, focusing on spatial composition, navigation, environmental storytelling and player flow.
DEVELOPED WITH TEMPEST STUDIOS.

OVERVIEW
Project overview
Monochrome was a professional virtual-world production developed with Tempest Studios. My responsibility was building the world and designing the playable level space.
Game and level design work completed as part of the Tempest Studios production team.
MY ROLE
My Role
I was responsible for creating the playable world structure and shaping how players moved through and experienced the environment.
KEY CONTRIBUTIONS
What I contributed
CONTRIBUTION
Complete environment and level construction
CONTRIBUTION
Spatial layout and player navigation
CONTRIBUTION
Environmental composition
CONTRIBUTION
Gameplay-space planning
CONTRIBUTION
Visual progression through the world
CONTRIBUTION
Placement and refinement of interactive areas
CONTRIBUTION
Iteration based on gameplay and production feedback
PRODUCTION CREDITS
Credits
DEVELOPED WITH TEMPEST STUDIOS.
