METAVERSE / LEVEL DESIGN

MonochromeLevel Design / World Building

LEVEL DESIGN / WORLD BUILDING

A dystopian interactive world created within the wider Monochrome universe. I built and designed the playable world and level environment, focusing on spatial composition, navigation, environmental storytelling and player flow.

DEVELOPED WITH TEMPEST STUDIOS.

PRODUCTION WORKLEVEL DESIGNTEMPEST STUDIOS
Monochrome world
LEVEL DESIGN

OVERVIEW

Project overview

Monochrome was a professional virtual-world production developed with Tempest Studios. My responsibility was building the world and designing the playable level space.

Game and level design work completed as part of the Tempest Studios production team.

PROJECT

Monochrome

TYPE

Metaverse / Level Design

PLATFORM

The Sandbox

STUDIO

Tempest Studios

ROLE

Level Designer / World Builder

MY ROLE

My Role

LEVEL DESIGNWORLD BUILDINGGAMEPLAY FLOWENVIRONMENTAL COMPOSITIONPRODUCTION COLLABORATION

I was responsible for creating the playable world structure and shaping how players moved through and experienced the environment.

KEY CONTRIBUTIONS

What I contributed

CONTRIBUTION

Complete environment and level construction

CONTRIBUTION

Spatial layout and player navigation

CONTRIBUTION

Environmental composition

CONTRIBUTION

Gameplay-space planning

CONTRIBUTION

Visual progression through the world

CONTRIBUTION

Placement and refinement of interactive areas

CONTRIBUTION

Iteration based on gameplay and production feedback

PRODUCTION CREDITS

Credits

STUDIO

Tempest Studios

MY ROLE

Level Designer / World Builder

PLATFORM / ENGINE

The Sandbox

PROJECT TYPE

Metaverse / Level Design

DEVELOPED WITH TEMPEST STUDIOS.

COLLABORATE

Interested in working together?