METAVERSE / GAME & LEVEL DESIGN

ImaginariumGame & Level Design / World Building

GAME & LEVEL DESIGN / WORLD BUILDING

A complete interactive level designed and built from its opening areas through the final boss encounter, combining environmental progression, gameplay spaces and structured player flow.

DEVELOPED WITH TEMPEST STUDIOS.

PRODUCTION WORKGAME & LEVEL DESIGNTEMPEST STUDIOS
Imaginarium world
GAME & LEVEL DESIGN

PLAYER REVIEWS

Community feedback on The Sandbox

5 COMMUNITY REVIEWS · THE SANDBOX

VIEW ON THE SANDBOX
It's truly beautiful to be fully immersed in the world of IMAGINARIUM. Fantastic animations, great color in perfect @Frenemyverse style. Good job!

DRLUIJI

May 12, 2024

Just beautiful! The mother buckets made me laugh. :)))

THESANDVOXEL

March 20, 2024

What a fun peaceful game, well designed. Love to play more to find more about the story.

IANTHEITGUY

March 20, 2024

Five Stars! I really love the world you created, great job everyone involved!

FREDANDFERD

March 20, 2024

Imaginative experience, full of colors and wonderful characters.

WAHPAKS

March 19, 2024

OVERVIEW

Project overview

Imaginarium was developed as a complete interactive level experience with Tempest Studios. I designed and built the full level from the opening section through the progression leading to the boss encounter.

I designed and built the complete level through the final boss area. The boss mechanic was developed by Dankoy.

Game and level design work completed as part of the Tempest Studios production team.

Mochi and the Doodle Dogs are counting on you to save the IMAGINARIUM, the birthplace of all imagination.

PROJECT

Imaginarium

TYPE

Metaverse / Game & Level Design

PLATFORM

The Sandbox

STUDIO

Tempest Studios

ROLE

Game Designer / Level Designer / World Builder

PUBLISHER

Frenemyverse (UGC)

EXPERIENCE SIZE

2 x 2 LANDs

MODE

Singleplayer

MAP POSITION

X -93 / Y 111

LAST UPDATE

September 13, 2024

VIEWS

409+

MY ROLE

My Role

GAME DESIGNLEVEL DESIGNWORLD BUILDINGGAMEPLAY FLOWENVIRONMENTAL COMPOSITIONPRODUCTION COLLABORATION

I designed and built the complete level through the final boss area. The boss mechanic was developed by Dankoy.

KEY CONTRIBUTIONS

What I contributed

CONTRIBUTION

Full level layout

CONTRIBUTION

World and environment construction

CONTRIBUTION

Progression from introduction to final encounter

CONTRIBUTION

Gameplay-space design

CONTRIBUTION

Route planning and player guidance

CONTRIBUTION

Encounter staging

CONTRIBUTION

Pacing and environmental transitions

CONTRIBUTION

Integration of the final boss area

PRODUCTION CREDITS

Credits

STUDIO

Tempest Studios

MY ROLE

Game Designer / Level Designer / World Builder

ADDITIONAL CREDITS

Boss mechanic — Dankoy

PLATFORM / ENGINE

The Sandbox

PROJECT TYPE

Metaverse / Game & Level Design

DEVELOPED WITH TEMPEST STUDIOS.

COLLABORATE

Interested in working together?