SANDBOX EXPERIENCE · METAVERSE
Alpacadabraz — The Sandbox Metaverse Game
THE SANDBOX METAVERSE GAME
Alpacadabraz is a virtual world project created for The Sandbox, combining voxel assets, playable spaces and interactive world-building work developed in collaboration with Tempest Studios.
DEVELOPED WITH TEMPEST STUDIOS.

OVERVIEW
A Sandbox production project
Alpacadabraz is part of my virtual world and Sandbox production work. The project focused on building and supporting playable voxel-based environments inside The Sandbox ecosystem.
My contribution included asset creation, world-building support, level composition and interactive environment design as part of production work with Tempest Studios.
MY ROLE
What I contributed
Focused on creating and preparing voxel assets, designing playable spaces and supporting the visual and interactive structure of the game environment.
Game and level design work completed as part of the Tempest Studios production team.
TEMPEST STUDIOS EXPERIENCESGAMEPLAY & WALKTHROUGHS
Gameplay videos
Videos, walkthroughs and production clips from Alpacadabraz.
ALPACADABRAZ
Alpacadabraz Gameplay Walkthrough
A walkthrough showing the world, gameplay spaces and visual atmosphere of the Sandbox experience.
ALPACADABRAZ
World Preview
A short video showing the structure, environment and interactive spaces of the world.
ASSET GALLERY
Voxel assets & environments
Characters
ALPACADABRAZ · VOXEL
Voxel characters designed for playable worlds.
Props
ALPACADABRAZ · VOXEL
Interactive props and set dressing.
Environment
ALPACADABRAZ · VOXEL
Modular blocks composing the landscape.
Collectibles
ALPACADABRAZ · VOXEL
Pickups and reward objects.
Buildings
ALPACADABRAZ · VOXEL
Hubs and points of interest.
Interactive Objects
ALPACADABRAZ · VOXEL
Objects wired to gameplay logic.
WORLD DESIGN
Playable spaces
Level composition, asset placement and interactive systems built for the Alpacadabraz experience.
TOOLS & PIPELINE
How it was made
WHAT THIS WORK SHOWS
What companies see here
PRODUCTION EXPERIENCE
Production Experience
Work created in a real studio production context, not only private experiments.
3D & VOXEL SKILLS
3D & Voxel Skills
Hands-on creation of models, props, environments and visual assets.
WORLD BUILDING
World Building
Designing coherent, explorable spaces suited for gameplay.
GAME THINKING
Game Thinking
Understanding how visuals, interaction and level structure shape play.
