GAMES · GAME JAM

LAPIS VITAE — Game Jam Prototype Game

GAME JAM PROTOTYPE · BROWSER GAME

A darkly humorous narrative adventure prototype created for Ludum Dare 49, blending fantasy exploration, quest subversion, strange worldbuilding and a morally questionable protagonist.

GAMELUDUM DARE 49BROWSER PLAYABLE
WATCH GAMEPLAYPLAY NOW  · COMING SOON
LAPIS VITAE game jam project hero visual
LAPIS VITAE · PROTOTYPE

OVERVIEW

Overview

This project originated as a game jam experiment with two friends during Ludum Dare 49, focusing on atmosphere, quest structure, dark humor, and worldbuilding. It explores the idea of a morally questionable protagonist navigating a layered fantasy world filled with hidden motives, strange societies and subverted heroic tropes.

PROJECT TYPE

Game Jam Prototype

EVENT

LAPIS VITAE

PLATFORM

Unity3D

STATUS

Prototype / Playable

MEDIA / VIDEO

Gameplay Video

GAME JAM CONTEXT

LAPIS VITAE

This prototype was designed as a compact but ambitious narrative adventure concept. The project combines classic fantasy quest structures with subversive outcomes, unusual lore and a protagonist whose goals are far from noble.

PREMISE / STORY

Premise

The story begins after a long preparation period for an escape. The player wakes at a campfire after a rest, entering a strange underworld society of humans hidden beneath the surface. The protagonist seeks a way back to the upper world and believes an artifact and a lost door may hold the answer.

To reach that goal, the player must navigate towns, taverns, arenas, temples, catacombs and strongholds, following rumors, maps and shifting alliances. Along the way, the player interacts with adventurers, authority figures and hidden forces while slowly uncovering unsettling truths about the world above and below.

TONE · DARK HUMOR · FANTASY ADVENTURE · MORALLY AMBIGUOUS

GAMEPLAY & STRUCTURE

Gameplay Structure

The game is built around exploration, quest progression and subverted fantasy objectives. Traditional quest types are reinterpreted through the lens of a selfish or manipulative protagonist.

GAMEPLAY

Investigate Locations

Explore towns, taverns, arenas, temples, catacombs and strongholds to gather leads.

GAMEPLAY

Retrieve Artifacts

Chase rumors and maps that point to the artifact tied to the lost door.

GAMEPLAY

Follow Clues

Piece together fragments of lore that hint at what lies above and below.

GAMEPLAY

Interact with Factions

Deal with adventurers, authority figures and hidden forces with shifting agendas.

GAMEPLAY

Complete or Undermine Quests

Reinterpret classic quest structures through a selfish or manipulative lens.

GAMEPLAY

Manipulate Outcomes

Bend situations toward personal gain instead of noble resolution.

MY ROLE

My Role

GAME DESIGNNARRATIVE DESIGNWORLDBUILDINGQUEST DESIGNPROTOTYPE DEVELOPMENT

KEY IDEAS

Key Ideas

IDEA

Morally Flawed Protagonist

A fantasy adventure led by a character whose motives are far from heroic.

IDEA

Subverted Quest Design

Traditional quest tropes reframed as opportunities for manipulation.

IDEA

Hidden Lore

Layered secrets about the world, the artifact and the lost door.

IDEA

Possible Twists

Threads involving giants, false histories, cosmic structures and manipulated reality.

IDEA

Layered Setting

A world that blends mystery, exploration and narrative tension.

IDEA

Dark Humor

Anti-hero energy woven through the entire experience.

WHY IT MATTERS

Why It Matters

This project represents an early but distinctive creative experiment. It shows narrative ambition, worldbuilding depth and a willingness to twist familiar fantasy structures into something stranger and more personal. It also has potential as a future expanded game if audience interest grows.

LAPIS VITAE — Oh no, Goblins meme

PLAY ONLINE

Play Now

This prototype is available to play online in browser.

PLAY NOW  · COMING SOON

A playable browser build will appear here once the link is added.

CONCEPT & STORY NOTES

Concept & Story Notes

A deeper look at the world, the settlement and the tangled ideas behind the prototype.

A hidden human settlement carved beneath the surface, with its own rules and rituals.

Distinct spaces to navigate: tavern, market, arena, barracks, hermit house, temple, fortress and catacombs.

An artifact rumored to unlock passage back to the world above.

A lost door woven into the deepest legends of the underworld.

A deceptive or unstable world structure whose truth reshapes the story.

Hints of a giant civilization or higher-layer mystery pressing down on the setting.

Twisted or subverted quest outcomes that reward cunning over virtue.

A protagonist who is selfish, exiled or untrustworthy — and knows it.

DEVELOPMENT NOTES

Development Notes

This was created as part of LAPIS VITAE and serves as a prototype foundation rather than a fully expanded release. The project may continue if there is audience interest, especially through browser plays, feedback and community response.

COLLABORATE

Curious about the prototype?

Watch the gameplay video, try the browser build when available, or reach out to talk about expanding the concept.